Automatic Bulldoze Cities Skylines
Most of the features first proposed by @boformer for the Total Overhaul Mod have already been implemented, either in patches or (often popular) mods. Therefore, I think that if the Total Overhaul Mod is to ever be released, it should be limited in scope to things not already covered. Most important is 'Citizen wealth level and growable wealth level are separated' and is the only feature of the minimum viable product.So. Who wants to make this happen? Who can help?
Mar 22, 2015 'This item is incompatible with Cities: Skylines. Please see the instructions page for reasons why this item might not work within Cities: Skylines.' Is the message Steam seems to be giving me, in game however it seems to work so far. I didn't fully test it yet. Over three years ago, Cities: Skylines launched, and while we put up a list of must-have mods for the game at the time, a lot has changed in three years. Some of the essential mods, like unlimited ore and oil, have been built into the game itself as menu options choose-able at the beginning of gameplay.
Reports (beta version)(Collection Of Relevant Information)I've been poking around in SC4's memory while the game is running and decided to create a text report of the global variables I found. This mod is basically all LUA code except for the LText needed for the popup and news item. It is a normal.dat file which needs to be placed in the Plugins folder. The data is simply what's currently in the global variables. That's not to say they are completely true to what the game shows in various places. (Those may be modified by other functions.)So, this is a beta release of something which may or may not be useful.
Automatic Bulldoze v2. Automatic Bulldoze v2 automatically destroys abandoned and burned buildings. This mod is a spinoff of the original Automatic Bulldoze mod by Sadlers. The diffrents between this and the old one:. It supports Natural Disasters DLC (and all other DLC of course). A lot of code changes in order to optimize performance!
Either way I've had fun playing around with it. (Some of the descriptions may need to be tweaked. When I didn't know for sure what something was I made it basically the in game variable name.)With the mod installed it will trigger a popup if Urgent Advice is turned on:The urgent advice is not required tho. Either way it can be found in the news box:Or you can chat with the City Planner.It can take several in game days (if the saved game time was running) or several seconds if paused before it shows up.The mod will stay put in the news and advisor panel so you can output a report anytime you like.
Cities Skylines Mods Automatic Bulldoze
(Reports output on the same Sim Game Date will overwrite a previous one.) Reports on unique dates will be written one after the other. You can X the news item and it will stay gone for the remainder of that city tile session. Some variables take about 14 game days before they populate properly.By default the report is placed in your DocumentsSimCity 4 folder. (The folder path can be customized. More on that momentarily.) Also, by default the report has some header gibberish (which can be suppressed).
Here's a sample of the generic version of the report:The report file is best viewed as a true.txt document with either Windoze Notepad or the much superior Notepad. If you pull it up in Word or similar it'll goof up the spacing of the block and group headers.To customize where the text file is output (and other options) it needs to find CoriReport.ini and that must be in the install folder where SimCity 4.exe is located.The most useful entry in the INI is CoriReportPath= followed by a valid path to the folder where you want the text file to be written.
The folder must already exist. My mod does not create any new folders. The easiest way (at least in Win 7) is to create the folder and copy the address as text.Paste that after the CoriReportPath= (with no space after the = sign)Example: CoriReportPath=C:UsersOwnerDocumentsSimCity 4Cori ReportsNote that it's ok to have spaces in the folder names and do not put quotes around the path. Also, do not add a trailing backslash. No other text is allowed on this line, but you can have text on other lines for your notes.
You can also have multiple CoriReportPath= lines and whichever is the last one is where the output will be written.CoriReportPath=C:UsersOwnerDocumentsSimCity 4Cori ReportsCoriReportPath=C:UsersOwnerDocumentsSimCity 4My FarmsCoriReportPath=C:UsersOwnerDocumentsSimCity 4My FarmsFirst 50 YearsCoriReportPath=C:CoriTestedThis^ In this example the report would go into C:CoriTestedThisYou can also comment out a line. CoriBoom™ ProductionsProudly Presents.MySimtropolis:Simtropolis Members immortalized in SimCity 4!In our 1st official CoriBoom™ release to the STEX, @CorinaMarie and I have humbly created a mod collectively designed for everyone here at Simtropolis.I'm sure many of you will have heard of MySim Mode in SC4. The idea being to establish up to 5 Sims per city, giving them a place to interact and see how they feel and respond to their surroundings from speech balloons.However, it really only serves as a secondary aspect of the simulation, and doesn't directly influence gameplay mechanics. It's possible to select from a list of 21 predefined characters, or import those you've made yourself from The Sims game. This is all well and good. But in the grand scheme of things, it may seem a bit of a non-personable side show, and not so much everyone's idea of fun.But fear not, that's where MySimtropolis comes in, allowing community profiles to be immortalized and played as visible characters in the game.
Find a house, take up a job, and watch your Sim live, work, and play. This could be inside a ritzy suburban estate, a glitzy skyscraper tower, somewhere hidden amid a town called Middle Of (near Nowhere), on an idyllic remote island, an amazing castle town, or even on another planet!It's completely up to you.Total of 112 Members Included (So Far)Following the Sign Up thread, we announced the successful breakthrough technical development of a hex editing method. This has allowed data to be imported in the MySim entry format recognised by the game, adding each to the selection panel. Thank You for the Continued Support!Simtropolis relies mainly on member donations to continue operating.
Without your support, we just would not be able to be entering our 15th year online! You've really help make this a great community.But we still need your support to stay online.
Cities Skylines Wiki
If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.Expand your city with the best from the Simtropolis Echange.Make a and get one or all three discs today!By way of a ' Thank You' gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the for more info.Each donation helps keep Simtropolis online, open and free!Thank you for reading and enjoy the site!
Star trek federation warships. Why not the system targeting buttons?