Fallout 4 Anti Materiel Rifle

  1. Fallout 4 Anti Material Rifle Mod Location
  2. Fallout 4 Sniper Rifle Locations

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Contents.History The origins of the anti-materiel rifle go back to the, during which the first appeared. While modern tanks and most other armored vehicles are too well protected to be affected by anti-materiel rifles, the guns are still effective for attacking unarmored or lightly armored vehicles. They can also be used against stationary enemy aircraft, missile launchers, radar equipment, small watercraft, communications equipment, crew served weapons and similar targets. Their value is in being able to precisely target and disable enemy assets from long range for a relatively low cost.Despite having been designed to be used against equipment, anti-materiel rifles have also been used for killing soldiers from distances that are beyond the effective range of rifle-caliber cartridges. Anti-materiel rifles can also penetrate most obstacles and building materials, making them viable for dispatching targets behind cover that is usually hard enough to stop rifle-caliber cartridges.The offensive use of anti-materiel rifles or special application scoped rifles (SASR) is termed hard target interdiction (HTI) by the.Anti-materiel rifles can also be used in non-offensive roles – for example, for safely destroying.World War I. Of the with a captured German anti-tank gun in, France, during World War I. This photograph is evidence of how quickly military technology had to evolve during World War I.The history of anti-materiel rifles dates back to use during the First World War.

Were used by the Germans against the British tank, which was effectively able to cross nine-foot (2.7 m) ditches. As a counter, the Germans first used “direct fire mortars” which were mortars aimed at low angles pointing towards enemy tanks. Later, the Germans developed the anti-tank rifle, which can be credited with being the first anti-materiel rifle. The rifle was designed to penetrate the thick armor of the British tanks. The rifle weighed 41 lb (19 kg) when loaded, fired a 13.2 mm round weighing 55.5 g (1.96 oz), and had an effective range of about 1,600 ft (500 m). This weapon had a two-man crew: one to load and the other to fire the weapon, although they often switched roles. The recoil of this weapon was so high that it was known to break collar bones and dislocate shoulders.

The rifle fired a steel core armor-piercing round specifically designed for the purpose of being used with this rifle.World War II During World War II, anti-materiel guns were widely used. The British was a significant increase on the usual 0.303 calibre ammunition used by its infantry. Another weapon used was the an anti-materiel rifle designed by the Finns.

One version was designed to fire a 13.2 mm cartridge and another a 20 mm cartridge. There was debate over which was more effective at piercing armor. Some argued that the smaller cartridge travelled faster and could penetrate deeper into the armor, while some believed that the higher caliber rounds would cause greater damage. The weapon weighed an incredible 109 lb (49 kg) and had an 88-inch (220 cm) barrel, and it carried the nickname 'the elephant gun'.Cold War During the Cold War the rifle was produced by the United States, and was chambered to fire a.50 Browning 12.7x99 mm round. This weapon was sold by the United States to forces during the Cold War. Desert Storm The M82 rifle first saw action in the 1990s during Operation Desert Shield and Desert Storm. The initially purchased around 125 M82 rifles; orders from the Army and Air Force followed.

These weapons were used with rounds such as (API) which were effective against such targets as buildings, trucks, and parked aircraft. The purpose of this round was to penetrate non-armored vehicles and burst into flames on impact.Modern day. Anti-materiel guns were used during World War I and World War II to penetrate the armor of tanks. In the modern era, the armor of tanks and other vehicles increased, making it difficult for.50 BMG bullets to penetrate.

Modern day anti-materiel rifles are used to penetrate light armor vehicles or targets such as concrete barricades and buildings as well as being used to destroy unexploded ordnance. One of the most popular anti-materiel rifles today is the, not only for its military use but also as one of the most popular weapons available to civilians. This is due to the design of the weapon, being built with a -ready, a thermal cheek pad, and a hand grip mounted on the inside of the rail. This rifle fires a.50 BMG caliber bullet and weighs 28.7 lb (13.0 kg), with a barrel length of 29 in (740 mm).

Other popular anti-materiel rifles include the, and the. Description. Incident 201025 etabs 2016.

A sniper using a anti-materiel rifle.Anti-materiel rifles are for use against military equipment rather than personnel. The type and size of ammunition defines a rifle as anti-materiel.

When used with conventional ball or target ammunition the rifle does not have any anti-materiel capability above and beyond that of any other high velocity, large calibre rifle. The deemed explosive rounds to be inhumane in use against personnel, but they can be employed against materiel. The size of the bullet also plays a factor in the definition. A standard rifle typically fires a or round, while anti-materiel rifles tend to fire a round with the capacity for greater destruction and penetration.In general, anti-materiel rifles are chambered for, and cartridges.

The large cartridges are required to be able to fire projectiles containing usable payloads, such as explosives, armor-piercing cores, incendiaries, or combinations of these, as found in the projectile. Russian heavy semi-automatic sniper rifle chambered for the 12.7×108 mm round.The recoil produced by the cartridges employed dictates that these rifles are designed to be fired from the. And and are used as accessories to employ these rifles as comfortably and accurately as possible. Firing several 12.7×99 mm NATO, 12.7×108 mm Russian, or larger caliber shots from the (unsupported) or in a would be very uncomfortable for the operator and can result in them being knocked over or sustaining a shoulder injury.Two– to three–man sniper teams are required when using an anti-materiel rifle, due to its size and weight, as well as its possible range. According to the U.S. Army, the range of a standard firing a 7.62x51 mm NATO round is a distance of about 2,600 feet (800 m) while the Barrett’s effective range is 3,300 feet (1,000 m) against personnel targets, and 6,600 feet (2,000 m) against materiel targets.

The longest confirmed kill shot was made with a.50 BMG by a Canadian sniper in Iraq at 11,610 feet (3,540 m).

Contents.Background Utilizing an ergonomic, metallic skeleton design with a free floating barrel, the anti-materiel rifle is a bolt-action, high caliber precision weapon intended for use against materiel and hard targets. The rifle includes a deeply fluted barrel to disperse heat and reduce weight, while its large muzzle brake reduces recoil to manageable levels. Unlike most rifles, the AMR was designed from the ground up to be used at long and extreme ranges: It lacks any kind of sights, featuring instead a mounting rail for high powered scopes and a forward bipod mount.

Fallout 4 Anti Material Rifle Mod Location

The GRA variant was modified by to accept a number of mods.Characteristics. The rifle in all of its glory.This high end weapon is intended for use at long range distances, due to its weight, size, and recoil.

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Fallout 4 Sniper Rifle Locations

Fallout

It offers a very high rating, among the highest in the game, and excellent accuracy. Coupled with its 3.13x scope, it's among the best long range weapons available to a marksman. When loaded with match-grade rounds, it offers the highest long range accuracy in the game, up to 95% in V.A.T.S. At extreme ranges.Of course, as a dedicated heavy sniper rifle, it has a number of drawbacks.

It has a low fire rate and has to be manually rechambered after each shot, it and its ammo weigh a lot (the weapon alone weighs 20 pounds, with a loaded 8 round magazine an additional 2), and the sheer power of the round puts a lot of stress on the weapon, necessitating frequent repairs. A fully repaired rifle can fire 471 rounds before breaking, which translates to a loss of 0.2% durability per shot, or 17/18 caps in terms of repair.Interestingly, when the AMR is fired from the hip, the recoil will push the operator back. Whenever the weapon is shouldered, the recoil is distributed properly.The GRA variant of the differs from the standard version in that it costs 10 more AP to use in and accepts mods.Modifications.: +20% rate of fire.: Reduces the weapon's noise level to standard (a missed shot won't alert enemies at long range).: Reduces the weapon's weight by 7 pounds.The custom bolt cancels the penalty incurred by for this weapon.

The carbon fiber parts mod meshes well with the perk, making the AMR just slightly heavier than a or a, at 6.5 pounds.Variants. Gun Runners' Arsenal, a modified AMR that accepts, but at the expense of requiring more AP to fire. Cut contentComparison NameDamageDamage per secondShots per secondCritical hit multiplierCritical damageSpreadAP costMagazine capacityWeightDurabilityValueAnti-materiel rifle11049.30.4xGuns:100 Strength:811049.30.4xGuns:100 Strength:8Locations Vendors. (requires player level 16). Various may stock it.Gallery.