A Dark Legacy Witcher 3
@-Unreal-: Not really. What was the whole exclusivity thing about then?What do you mean by not really? I don't see what you're objecting to. Are you saying you disagree that the PC version of these games is superior or are you disagreeing that my paraphrasing of what the guy you replied to said was accurate?Taking the above post 'Yeah ok then.
A Dark Legacy Witcher 3 Reward
Not getting into this sh. with PC gamers.' I assume you're disagreeing that the PC version of these games is superior. But you want to avoid debating it.
- Download the Roaming Witcher Armor MOD and DLC.RAR files. Extract the 'DLCRoaming' folder from the 'DLC'.RAR file (I recommend using 7-Zip) into the 'DLC' folder in your Witcher 3 installation directory (it should be there if you downloaded at least one of the free DLC's). It should look like 'Witcher 3 Directory DLC DLCRoaming'.
- Black Unicorn Relic Steel Sword is one of the best weapons for killing humans in The Witcher 3. Only level 46 (or higher) characters can use it, and the diagram for crafting it is hidden near Kaer Morhen. In this guide, we’re going to show you where to find the diagram for Black Unicorn, the.
Is that because you don't actually believe the PC version isn't superior? @-Unreal-: On a technical level, yes, of course a lot of PCs can run those games at higher res/fps than consoles. But the point I'm trying to make is, the way he worded his reply earlier came across as sort of saying that if one of those games was exclusive to console and locked at 30fps, then that game would automatically be tossed aside and the other game crowned the winner just because it can be played at a higher frame rate on PC.My point is, does it really matter? It's still the same game at it's core. I find it extremely weird that you'd say you enjoyed a game more because of things like that.
Divinity original sin playable races. Dark Valley Tedd Deireadh Kaer Morhen The Duchy of Toussaint (Blood and Wine) The Fablesphere (Blood and Wine) Videos. Witcher Archetypes Treasure Hunts White Orchard Novigrad Velen Skellige Scavenger Hunts Cat School Gear Viper School Gear Griffin School Gear Bear School Gear Introduction and Characters. Introduction The Witchers of Kaer Morhen.
But hey, each to their own I guess.
There are a few things giving me misgivings about this story. The big one is purple prose. I found myself skipping lines and chunks at a time because it was simply superfluous. A lot of the details simply aren't neccessary and there is little to no room to breathe while reading the narrative.
The best thing about reading a story is the scaffolding it gives your imagination, and the second best is finding something that resonates. You have this odd mix of too much showing interspersed with bouts of telling.
When I read the first backstory interlude all I was thinking was 'this could be massively shortened' and 'this really should have a better place within the story, not outside it.' I remember reading that you had plans for why the backstory sections are the way they are, however I have the very strong feeling that no, they actually don't need to be written that way.
Seemingly small details that are important later? Can be brought up within the narrative accomplishing the same feat without large blocks of paragraph of narration. Background details? Insinuations, knowledge, plot threads, etc? At the moment you have massive info dumps, and more importantly, severe pacing issues. It's not a 'slowing down the plot' issue, it's that you started at breakneck pace, to stop on a dime, then continue at the high action part in a different setting completely, to go back to the prologue setting.Where plot speed switching usually happens is when the author wants to set up a hook and then travels back to narrate how it got to that point. An example off the top of my head would be Nathan Drake in Uncharted 2 beginning the game with a gut wound waking up in a crashed train hanging off a cliff.
The game then goes back to the very beginning of the heist to narrate for a while.This story has the hook, goes back to the beginning, then has a time skip ending with the implication that there is another time skip, to right back to the hook but it's actually the same part just rewritten from a different perspective. That was another problem in my opinion.
Don't do that unless the alternate perspective is either A) massively different or B) is necessary for plot threads. From what I read, the alternate telling was MC figured out a way around his shackles. That seemed to be literally it, there wasn't much of a point to it.The backstory set up the MC's alternate world history and his dealings with the occult. Ironically, for me the one thing the backstory didn't do was establish who the MC is at all. After 8 updates, I have next to no idea if his vindictive behavior is normal for him or not. He sure is able to handle torture well despite his mindscape trip seeming to indicate that getting tortured isn't really that common an occurence, nor does he reference a previous time iirc.
You said that he traveled worlds before, but I must have either missed him commenting on that or acknowledging that in the story isn't there. His thought on whether the common cold would turn into a deadly plague sure made it seem like this is the only world he's been to, otherwise he'd know. And if he wouldn't know, I'd expect him to mention that instead. It's too broken up and the narration reads as being entirely too self-aware.It reminds me of The Denarian Renegade series by Shezza.
A lot of words were spent on how snarky and anti-hero the Harry was. The focus was on how he was outsmarting or beating everyone. Habits I really don't expect from a person thinking about things (the excessive descriptions).Too much talking to the audience, not enough being.I don't think there are enough Witcher stories and it did tickle my muse something fierce, so there is that.