Fallout 4 Survival Mode Crash
The Dig Crash to Desktop 2. The Dig Crash to Desktop 2. Skip navigation Sign in. Fallout 4 Survival mode The Dig CTD GnestaGaming. Unsubscribe from GnestaGaming? A place for any and all discussion about Fallout 4. Rumors, leaks, announcements, fan art, and everything in between are allowed, as long as it's directly related to Fallout 4. Bethesda, fix crashes or make an autosave system for survival mode. Sounds like a large problem of this is that you're bad at playing survival mode or games that.
Fallout 4 Review We've now spent solid three months blasting our way through Fallout 4's vaults, factories and wastelands - of both the urban and rural varieties - and for some of us post-nuclear Boston is starting pretty familiar, as if it were our giant, stinking irradiated backyard. In fact, you could say that things have got a little bit too comfortable for wasteland wanderers these days, as we've repopulated all the possible settlements throughout the land, cranked our power armours to the max, and have raiders fleeing at the sight of us. If you're looking to reignite that sense of fear and trepidation you had when first playing Fallout 4, then you need to turn it into a bit more of a survival game, where hunger and thirst are constant worries, radiation could prove lethal, and a single stray bullet could end your life. Thankfully, the community surrounding Fallout 4 is as active as with any Bethesda game, and there are plenty of mods out there to make it a bit more like the much-loved Hardcore mode of Fallout: New Vegas.
Fallout 4 Survival Mode Wiki
Want your experience to be more of a struggle for survival? Sure you do, and these mods will make it so. Hunger, Thirst And Sleep Deprivation One of the most cherished features of the most revered game in Bethesda's Fallout series, New Vegas, was the Hardcore mode, in which food, drink and sleep are all crucial to helping you survive in the wasteland. This was, for whatever reason, dropped for Fallout 4, leaving us to rely on the good work of modders to make up for Bethesda's oversight. To that end, you can try out the Hunger and thirst mod, which cleverly makes the player 'addicted' to food and water (in its own way a fitting description of our real-world relationship with those essentials). This mod will require you to eat or drink at least once a day, otherwise you'll suffer major penalties to your stats. EatDrinkSleep is not for the feint-hearted.
It applies tough debuffs if you don't drink water every five hours, with the effect being a 'crippled leg' which reduces movement. If you don't eat, you get lower endurance and accuracy, while not sleeping reduces agility and gives you the 'crippled' effect, making your vision blurry.
The modder recommends you go into the console and 'set timescale to 10' to make time go by a bit slower (and more realistically), giving you more time between requiring top-ups. It's a bit weird when your character screams 'Argh, it's broken' upon becoming hungry, but you can just, erm, pretend he's referring to his broken.
OverviewThis mod should fix the very annoying bug which causes VATS to freeze in survival mode. In the process of creating my first mod, I accidentally discovered the cause of the VATS freezing bug and I was able to fix it by modifying the survival mode manager script.
Any mods which overwrite the HCManagerScript.pex file will not be compatible with this mod, but I have included the source so any mod author can add the fix to their mod if they wish. This fix is already included with STB and based on feedback from several people it does work, however please note that some mods can still cause the issue to occur, but this fix by its self should remove any VATS freezing issues from the vanilla game.Mods that may cause freezing:- Automatic eat or drink mods- Auto-Stimpak modsInstallingUse a mod manager and overwrite the HCManagerScript.pex file along with any other files if asked, or install the mod manually by extracting the Scripts folder so it overrides the Scripts folder in your FO4 data directory. Some times it wont work on an existing save, but it should work if you disable then re-enable survival mode or start a new game. If this fix doesn't seem to work on your existing save then disable survival mode and open the console then type cgf 'Game.IncrementStat' 'Survival Denied' -1 which should allow you to re-enable survival mode.How It WorksBasically what I discovered is that if the Player.EquipItem function is called while in VATS it will cause the game to freeze up. The survival mode manager script uses the EquipItem function to equip 'potions' which apply the effects of diseases and other effects such as hunger and thirst, because consuming potions is the only way to make the effects show up in the Pip-Boy.
I took this approach when creating STB to make bleeding effects show in the Pip-Boy but I noticed if I got shot in VATS it would freeze, which led me to the cause. To fix the vanilla VATS freeze bug I altered HCManagerScript and added a potion queue so that if VATS is active potions are added to the queue instead of being immediately consumed, so they can be safely consumed after VATS has exited, at which point you should become hungry, thirsty, tired, etc.Info For Mod AuthorsIf your mod overrides HCManagerScript.pex it should be easy to merge the changes from this fix, you can quickly see all changes by examining the diff of the vanilla source code against the source code provided with this mod. The way I detect whether or not VATS is active in this fix is to use RegisterForMenuOpenCloseEvent('VATSMenu') and then toggle a boolean value when OnMenuOpenCloseEvent detects VATS opening or closing (credit to cdante for the tip).IMPORTANT: If your mod adds something to the game which could cause a potion to be equipped to the player while they are in VATS then it will cause freezing. The simplest solution is to use IsMovementControlsEnabled because movement is always disabled when VATS is active, a timer can be used to delay the equipping of a potion until VATS has ended. However a more standardized and reliable solution would be to make use of the TryEquipPotion function which has been added to HCManagerScript.Here's an example script showing how to make use of this function:Scriptname MySafeScript extends ActiveMagicEffectHardcore:HCManagerScript Property HCManager auto const mandatoryPotion Property MyPotion auto mandatoryActor Property PlayerREF auto mandatoryEvent OnEffectStart(Actor akTarget, Actor akCaster)If akTarget PlayerREFHCManager.TryEquipPotion(MyPotion)EndIfEndEventTools UsedCreation KitNotepad.