Skyrim Change Npc Appearance
@dane anderson: Skyrim doesn't give you an option after character creation like Oblivion did at the exit to the tutorial dungeon and there doesn't appear to be any way to do it in-game, so short of them releasing it as a feature in a DLC I think you're out of luck. I think they should include at least one way to change your appearance in every.
Contents.OverviewThis tutorial shows all the main steps you need to follow to add a follower NPC to Skyrim.Required tools. Creation Kit: available on Steam (Menu option View - Tools and then select Creation Kit)Add a Follower NPCThe main steps for adding a follower to Skyrim are:. Create the NPC's appearance. Set the NPC statistics. Assign the right factions to your NPC. Create the follower - player relationship.
Place the NPC in the worldCreate the NPC's appearance. Fixing the NPC face colourThe easiest way for adding new content, including new characters, for Skyrim with the Creation Kit is to copy an existing object and that is what we are going to do in this tutorial. Add a new hairIf you have the permission of the authour of the hair to redistribute it in your follower mod, or you don't want to redistribute your follower mod, then you can use this method to give your follower a custom hair:.
In the Object window expand the menu Character and then select the submenu HeadPart. Hairs in Skyrim are composed of two headparts, hairline and hair. Choose first one of the vanilla hairlines and double click on it to open a window like the one shown in picture Add a new hairline. In this window:. Change the existing ID to create a new hairline. Change the name of the hairline. As this hair is only for your follower, uncheck the Playable checkbox if it was checked.
This way the hair you are adding won't clutter the character creation window. On the Valid Races dropdown box make sure that the races chosen include your follower's race so that the hair is available to him. Model: press the Edit button and select the nif file of the hairline of the hair you want to use. Tri: press the Edit button and select the tri file of the hairline of the hair you want to use. If the hair doesn't have a tri file (as in the example), then after pressing the Edit button choose Cancel and you'll see that the box is left blank. Press the OK button and answer YES when the CK asks you if you want to create a new object. Now add the hair Headpart.
This process is almost the same than the one you've done to add the hairline with one exception: as you can see in picture Add a new hair at list at the bottom left part of this window you have to add the hairline you just created. To do that:. Select any existing hairlines and delete them. Right clik on the list and select New. Then select your hairline headpart from the dropdown list. Once you are done, click OK to save the new hair you've created.Now you can go back to your follower:.
Edit your character and select the hair from the list of available hairs. You'll see that now the hairs added bu the hair mod are available for selection. Press the OK button to save the changes on your NPC and closing the NPC editor window.
Save the plugin.Fix the NPC face colourIf the CK didn't had a bug related to new NPC faces (their face colour doesn't match their body colour) your work will be ended here. But until the CK is fixed there is still another step to do.The only way of making your NPCs face look right is to follow this steps:. Load your esp plugin into the CK and wait until the CK has finished loading everything. Locate your follower NPC and open his details window. Go to the Character Gen Parts tab and change something there, for example the hair used by your character. Then you can change it again to the previous hair.
Press the OK button to close the NPC details window. Locate your NPC again in the Objects window, select him and press Ctrl + F4. The CK will ask you if you want to export the face gen data for your NPC, answer Yes and wait until it is done. This will have generated two texture and one mesh file:. The textures will be located in the folder: texturesactorscharacterfacegendatafacetint MyPlugin.esp (with the name of your esp file instead of MyPlugin.esp). One of them is a.tga file and the other a.dds file. You can delete the.tga.
The mesh will be located in the folder: meshesactorscharacterFaceGenDataFaceGeom MyPlugin.esp. Close the CK without saving the changes as you only wanted the texture and mesh files that have already been generated.Now your follower's face will have the same colour than his body.You will have to repeat this process everytime you change something about your follower's appearance, like the hair he uses, to fix his face colour again.Set the NPC statictics. NPC daily routineSome useful parameters that you can adjust for your NPC are:On the Traits tab:. Select the follower's voice. Set the follower's height. This value indicates a percentage of the standard height of the NPC race.
This means that if your NPC is a female nord and you set her height to 1.10, her height will be 110% times the standard height of nord females. Set the follower's weight.
Follower factionsThe most important thing you have to do is to assign the right factions to your NPC or you won't be able to recruit him.You assign the factions to an NPC by dragging and dropping factions to the Factions and Ranks list of the Factions tab.There are two factions that any follower needs to have:. CurrentFollowerFaction: this indicates if the follower is now part of your team or is waiting to be recruited. Set the Rank to -1 as shown in picture Follower factions. PotentialFollowerFaction: this will allow your NPC to be recruited.You can add other factions to your follower. For example, if you want him to be marriageable you can add the PotentialMarriageFaction or if you are going to place him in Markarth it is good to add some of the Markarth related factions to avoid him having problems with the locals;)Create the follower - player relationship. Follower relationshipAnother important thing to add when creating a follower is to add his relationship to the player and set it to Ally, or the recruiting dialogue line won't show up. To do that:.
On the Relationships tab, right click on the Relationships box list and select New. A window like the one shown in picture Create a new relationship will appear. On this window:. Enter a new ID that identifies this new relationship. In the Parent NPC box you should see your follower's ID: leave it like this.
In the Child NPC box select Player. In the Relationship Level box select Ally. Leave the Associtaion Type box to NONE. Press the OK button and you'll see that the new relationship now appears on the relationship list box as shown in picture Follower relationship.Place your NPC in the world. Editting the NPC locationThe next step is to place the NPC in the world.
To do that:. In the Cell view window select the cell where you are going to place your follower. I decided to place it in the Silver Blood Inn, in Markarth, so I chose the MarkarthSilverBloodInn cell. Double click on the name of the cell you've selected and wait while the CK loads it in the Render window.
Once it is loaded, select an object in the Render window (just select it, don't move anything!) and move around the cell until you find the place where you want to put your container. To move around the cell:. Use the mouse wheel to zoom in or out. Press the Shift key and move the mouse (without pressing any mouse button) to rotate the view.
Skyrim Change Npc Appearance Creation Kit
Press the Space bar and move the mouse (without pressing any mouse button) to move the cell up, down, right or left. Select your NPC in the object window and drag and drop it into the cell in the Render view window: now your NPC is in the world but him will be most likely floating above the ground or in a position you don't like.
To fix that, the easiest way for me is to:. In the Cell view window, select the copy of your NPC from the list of objects at the right side of this window. Left click on this copy of your NPC and select Edit from the pop up menu.
This will open a window like the one shown in picture Editting the NPC location. In this window, in the Position section change the X, Y o Z values to move your NPC around the cell. Or change the X, Y o Z values of the Rotation section to rotate him.
You can see the changes in the Render view window.After placing your NPC in the world you can always edit his statistics, outfit, factions, face, and so on. You won't need to place him in the world again: any changes you do to the NPC charactersistics will be automatically replicated to the NPC copy you placed in the world.Save your plugin.Making your follower standaloneIf you want to make your follower completely standalone (having a custom body shape/texture, face shape/texture, etc), you'll have to create a custom race for your follower.To create a custom race, follow the steps explained in this tutorial:.Related pages.References.
GalathilGalathil is a found in in. She can change your appearance for the price of 1000 gold, but not your or gender. If you are a she says she cannot do anything for you, as she can only work on the living and not those who have passed into undeath. She is one of the few who can recognize your vampirism. She wears a set of and a pair of. She also carries a selection of and a of quality ranging from to.Galathil will sit on her bench in The Ragged Flagon without interruption for any other tasks. She will spend her time reading and simply waiting.When you approach her for the first time, she will draw you into a conversation by assessing your physical characteristics.
If you are not a vampire, she will say, 'Hmm, I suppose I can work with your face. After all, the sculptor cannot always choose the finest clay.' If you are a vampire, she will say upfront that she cannot help you, 'What have you done to yourself? I can't work with you in this state, night-walker.'
Whether you are a vampire or not, you will be able to ask her this, 'What are you talking about?' If you had never heard; or state that you were looking for her in response to rumors of someone who can perform by saying, 'You must be the face sculptor I've heard about.' If you choose the former option, she will reply, 'I assumed you were here to see me about your face. To have it sculpted into something more.
Artful than Nature has bestowed upon you.' If you chose the latter, she will say, 'Yes. I once practiced my art in the salons and manors of Tamriel's great and good.
Now, the scum of Skyrim are my only clients. But no matter. The greatest artists are never recognized in their own time.' No matter what path you took, her ability to work on you depends on you not being a vampire. If you aren't a vampire, she will ask if you came as a customer, 'So are you here as a client? Shall I remake your face?' If you are a vampire, she will instead say this before backing out of the conversation, 'But, my techniques only work on the living, not those that have crossed over into undeath.'
If you are not a vampire, you can accept her offer to perform surgery on you by saying, 'Yes, I'd like you to change my appearance.' Pass on the opportunity for now by saying, 'I'll have to think about it.' Or question her abilities to perform such an operation by asking her, 'Are you sure you know what you're doing?' Should you choose the first option with the required 1000 to pay for her services, she will say, 'Hmm.
Just tell me what you desire - beauty or hideous deformity, nothing is beyond my skill.' This will be followed by the menu opening, with the options to change your race and sex removed.
Should you not have enough money but choose this option anyway, she will dismiss you by saying, 'Despite my present low estate, I am no beggar. Begone until you have the coin to warrant my skills.' Should you deny the chance to employ her services at the moment, she will accept your decision with this comment, 'Indeed. It is no small thing to submit yourself to the flesh sculptor's knife.'
Should you choose the third option she will instead explain her credentials while ranting about how she has fallen so low, 'I have not always been a ragged beggar. I learned my art from the masters of the art of flesh sculpture.
I studied with the Faculty of Chirurgeons in Cloudrest. I walked with the Hollow-Faced Men of Nohotogrha for three years. I count the nobility of both the Empire and the Dominion among my clients.
And yet, I have fallen so low that I must justify myself to a wanderer in the sewers of this backwater of the world.' Should you have initially denied, been denied, or changed your mind about employing her services, you can say this to her to gain access to them again, 'I understand you know how to change someone's appearance.' Should you be a vampire, she will deny you the opportunity once again, 'This is true, but my techniques only work on the living. You've chosen a different path to remake yourself.' Should you count yourself among the living, she will instead say, 'Change it? I can remake your face, if that's what you desire.' She will then offer you her services, but she will be less polite about it if your equipment's value is less than 1000 gold.
Should your gear be of good quality, she will say, 'Why, are you interested in my services? I warn you, my skills do not come cheaply.'
Or if your gear is of a lower condition she will doubt your ability to pay for her services with this comment, 'I do not practice my art for free, however. I doubt you can afford my services. You have the smell of the vagabond about you.' Despite her comments, whatever they may have been, you will once again be offered the chance to either accept or deny her services.You will occasionally hear rumors about Galathil. Some people will be amazed at her abilities, stating, 'People say there's someone in Riften that can. Change your face.
Make you look completely different. Do you believe that?' Others will advise that you stay clear of her with this claim, 'Take my advice, don't listen to that talk of the 'face sculptor' down in the Ragged Flagon. 'Face butcher' is more like it from what I've heard.'
Both options give you her related quest, though you can still seek her out even if you were not aware of her abilities previously— the only benefit being a slightly different conversation path being available.