Operation Flashpoint Red River Mods
RiflemanConcept art for the RiflemanTraitsFactionSpecializationJack-of-all-tradesCharacter ModelGeneric MarineArmorMediumEnemy Equivalents,The Rifleman is the 's Jack-of-all-trades. Versitle in multiple situations, he has the most variety of equipment than other classes. Plesk web edition cost.
For extended replayability, Operation Flashpoint: Red River also includes new class choice, load-out personalisation plus standalone co-op Fireteam Engagements. With a huge range of authentic weapons and the chance to call in devastating airstrikes, Operation Flashpoint: Red River will put you in the boots of a Marine like never before. Mar 10, 2011 - More about Operation Flashpoint: Red River. Round and stop his mods locking or banning people for saying what they thought of the game.
This is the only other class able to use the M-203 series grenade launcer (apart from the grenadier). This is the default class when the player starts. This Class is given to Kirby by default, unless changed via menuRIFLEMAN B-MODST1 – COMBAT TRAININGThis basic B-Mod increases combat experience.All marines start with this B-Mod. Equip it when you want to gain more experience for the Rifleman.Works in addition to any Survival Bonus earned to further boost experience gain.T2 – SUPPORT TRAININGEnhances weapon stability and suppression. Improves the Rifleman’s ability to heal fireteammembers.This B-Mod improves the Rifleman’s suppression ability when using US assault rifles, allowing youto adopt a support gunner role. As a secondary effect this B-Mod improves the time it takes to healfireteam members, and can be combined with the Support Pack Specialization to offer the fastestpossible team healing.The following weapons benefit from this B-Mod:. M16A4.
M4A115 16T3 – MARKSMAN TRAININGEnhances accuracy when firing from a stationary position and aimed response times. Improvesvision range.This B-Mod improves the Rifleman’s sharpshooting ability with US assault rifles, allowing you to adopta support sniper role.
Equip it when you plan to engage your targets at range from a fortified position,or when using long range scopes. As a secondary effect the Rifleman’s improved vision allows him toidentify enemy targets at longer ranges. It can be combined with the Assault Rifle Training Core Skill tofurther improve the Rifleman’s accuracy.The following weapons benefit from this B-Mod:. M16A4.
M4A1T4 – ASSAULT TRAININGImproves unaimed accuracy and handling when mobile, perfect for rapid assaults. IncreasesM203 rounds.This B-Mod improves the Rifleman’s assault capabilities with US assault rifles, allowing you to adopta secondary CQB impact role. Equip it when you plan to engage your targets up close and on the movewith less time to aim. As a secondary effect this B-Mod also increases the number of M203 underslunggrenades carried. It can be combined with the Assault Rifle Handling Core Skill to further improvemobile response times.The following weapons benefit from this B-Mod:.
M16A4 with M203. M4A1 with M203T5 – COMBAT VETThis improved B-Mod increases combat experience.This B-Mod provides even more combat experience. Equip it when you want to gain sufficientexperience to max out the Rifleman. Works in addition to any Survival Bonus earned to further boostexperience gain.RIFLEMAN SPECIALIZATIONSS1 – SUPPORT PACKFurther improves the Rifleman’s ability to heal the fireteam. Reduces mine deployment times.This team focused general purpose Specialization enables the Rifleman to deploy mines and healfireteam members more quickly.
It can be combined with Support Training to make healing even faster.S2 – ENEMY WEAPON SPECIALISTImproves weapon reliability and generally improves handling and accuracy.Enemy weapons have a higher jam chance than US equivalents and have reduced ‘handling’ and‘training’ characteristics. Equip this Sp ecialization when you want to enhance the effective use andreliability of all Insurgent and PLA assault rifles.The following PLA and Insurgent weapons benefit from this Specialization:. QSZ92 (pistol). QBZ95. QBZ03.
AK47S3 – LIGHT ASSAULT GEAREnhances armor and increases resilience so the Rifleman can stay in the fight longer.This Specialization enhances the Rifleman’s armor and allows him to take more punishment by offeringmedium level protection. Equip to increase your survivability and reduced bleed times, allowing you tofight longer before needing to patch wounds.S4 – RAPID RECOVERYImproves the Rifleman’s ability to heal himself.This Specialization allows the Rifleman to treat his own wounds more effectively.
Equip it if you findyou’re taking too many hits and need to heal yourself more often.S5 – ASSAULT RIFLE RELOADSImproves reload times.This Specialization decreases the time it takes to reload. Equip it if you find yourself coming upshort in CQB situations and to minimize down time.The following weapons benefit from this Specialization:.
Nexus Mods Operation Flashpoint
M16A4. M4A1S6 – ASSAULT RIFLE AMMO PACKProvides additional ammunition, but reduces endurance recovery due to the additional load.This Specialization allows the Rifleman to carry more ammo. Equip it if you find yourself running short,or don’t want to seek out ammo crates or enemy weapons. A downside to carrying more ammo is thatEndurance recovery is reduced by a small amount.The following weapons benefit from this Specialization:. M16A4. M4A1S7 – ASSAULT RIFLE AP ROUNDSReplaces the standard 5.56mm ball round with an armor piercing variant.This Specialization improves the stopping power of US assault rifles to more effectively take downtargets. It also allows rounds to punch through weaker vehicle armor and thin walls.The following weapons benefit from this Specialization:.
Ofp Nexus
M16A4. M4A117 18Gallery.